And the 4 missiles can be combined to basically make another 'sprite', giving you 5. However, neither of those techniques were required for the 8-bit hardware since that allowed for up to 4 independent sprites (called "player/missile graphics"), instead of the 2 the VCS hardware offered. Pac-Man had, due to the use of vertical separation and variable flicker. On top of that, it flickered like crazy! In fact, it shows the same flickering issues that VCS Ms. The mazes were also smaller, having all this wasted screen space around them. Pac-Man, it was apparent that although it looked better (esp from screenshots), it didn't run nearly as smooth as Pac-Man. It was even better than the 400/800 version that was released a few months earlier (which lacked intermissions and proper monster AI). MySQL - queries: 52, rows: 68/69, time: 0.033 seconds.The 5200 version of Pac-Man was quite amazing at the time when it came out in late 1982 (compared to the rotten VCS version). It's a slight update from the version I posted onto here it contains minor alterations to mazes and updated character graphics. Sorry for the double post (I can remove this post or merge it into the previous one if it's against forum rules), but the hack is now available on. And if I ever updated the sheet, I'd replace the Chinese egg roll and chicken with Takoyaki. Pac-Man's replacement, and with the Clyde -> Sue swap, Kenpachi would be swapped with Soi Fon. Bleach Pac-Man (which I'm very unlikely to at this rate) Rukia would be Ms. I was into Sega's Bleach Games when I came up with Bleach Pac-Man. 3 of 08-27-12 05:07 AM)Īnd yea that's Aizen on the far right. Is that Aizen on the far right ? hehe (the main antoganist of the series) Rukia's brother with the light green (starting from the left) Ichigo on the top left with the most sprites. Oh wow, now i can actually see a bit better. If you're wondering why there are six "ghosts" rather than four, I partially based the sheet off of an unlicensed enhanced port of Pac-Man called Champ Pac-Em. The 7800 does not allow one to make sprites 16x16 in size, and every ghost shared a single sprite though with one of the three characters altered rather than four individual characters. Here's the original sheet I made not long before creating the hack, which the hack's graphics were inspired by. I would've loved to do more accurate sprites of the characters but hardware, sprite size, and palette limitations (including those of the editor and the game itself) prevented me from making the characters resemble what they're supposed to be enough to tell whom one is. The sprites are way too tiny for me to "see" them as any bleach characters like ichigo, orihime, and others Out of curiosity if you want to know the utility I used, you can grab that here. You can unlock a hidden "Plus" mode by holding Pause and P2 Button 2 on the title screen. If you fiddle with the joystick, you can start from any desired level up to 7, or begin on an intro stage: "Stage 0". Pac-Man released for the Atari 7800.Īpologies if the harsh limitations of both the ROM and editor used don't bring much of a Bleach feel to this game. In actuality, it's a large modification of a homebrew port of Jr. This is a hack I made some time ago that merges Pac-Man with the Bleach universe. 5 of 08-28-12 11:35 PM)ĮDIT: Forgot to label this post as a hack my apologies. Main - ROM Hacking Related Releases - Bleach Pac-Man (Jr. Please chime in on a proposed restructuring of the ROM hacking sections.Ġ users currently in ROM Hacking Related Releases | 1 guest Smaghetti, a new Super Mario Advance 4 editor, is currently in development! Check out the thread HERE!
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